funkezilla

Hey, my name is Robert, Co-Founder and Art-Director of Tiny Roar.
I started my career in the games industry back in 2005,  since then I have worked
on all sorts of productions., from cartoony to realistic, casual to core .
My primary tools are Maya, ZBrush, Photoshop and Unity3D.

Feel free to contact me: robert@tinyroar.de
2017-
2018

BBC Earth Quiz

The official BBC Earth Quiz was one of our biggest productions in the short history
of Tiny Roar and we are super thankful that we were aloud to work on this outstanding IP,
of course this hasn't reduced the pressure to deliver a product that is worth the name.
More >>
2017

Boom Bots (Prototype)

Boom Bots was an internal production at Tiny Roar. We love the old Bomberman games and had the feeling that there is no adequate tribute to the old school arcade game that we remember from the 90's on top of a modern look and core-gamer mechanics.
More >>
Q3
2016

Elfer Liga

Penalty league was a production with and for eSailors. The game was playable in the browser and smaller then 3 Mb to even allow people with bad mobile connections a great experience.
More >>
Q2
2016

War Tactics (Prototype)

War Tactics is our first attempt to dive deeper into the tactic game genre . Even though I can't show a lot of the project I'm pretty sure that we at Tiny Roar will show more of it in the future.
More >>
Q1
2016

Crazy Maze

Crazy Maze was our second production at Tiny Roar in close cooperation with our publisher Kalypso Mobile. It was our first take on the puzzle genre, which challenged us a lot and taught us even more so.
More >>
Q3
2015

Jump the Rope

Jump the Rope was meant as a test balloon but it turned out to be a really fun little arcade game which proves your reflexes like no other game (of course). We were even able to show the game at the Gamescon with our new publisher Kalypso Mobile
More >>
Q2
2015

Tiny Roar

It became reality, me and Maurice Hagelstein founded Tiny Roar in May of 2015 and still we don't regret this decision. Since then Tiny Roar is our baby and we are working hard to grow and keep this fulfilled dream alive.
More >>
Q4
2014

Gridzone Overdrive

After quitting at Bigpoint me and my best buddy Maurice had the plan to found our own Games Studio. But before that we wanted to learn more about the mobile platforms so we created Gridzone Overdrive, sadly we never released it but it's still deep in our hearts :)
More >>
2013-
2014

Rising Cities

After working close with the Rising Cities team in the "Head Art Office" I joined the team in 2013 as the Lead 3D Artist. This was the biggest responsibility I had at that time and I really enjoyed working with this super passionate team.
More >>
2009-
2011

Toon Racer

After the closing of GPI, me and some other guys of our old team joined Bigpoint in late 2009. Moving from Cologne to Hamburg was a big change but also to work for such a big studio was an great new experience for me.
More >>
2008-
2009

Pro Evo Golf (Working Title)

After an awesome time at 3DGrafix I moved on to a newly founded game developer called GPI. I joined a quite young but super ambitious team who where working on a Golf game for PC and PS3.
More >>
Q3
2007

Secret Files 2

At 3DGrafix I had the opportunity to work on some of the cut-scenes for the second part of the Secret Files games "Secret Files 2 Puritas Cordis"
More >>
Q1
2007

Tin Can! Escape

Tin Can! Escape was a puzzle game I worked on with 3DGrafix and our client Phenomedia.
It was released for PC and a few years after (2011) for the Nintendo DS.
More >>
Q3
2006

Moorhuhn Schatzjäger 2

The Moorhuhn series had a lot of spin-offs and one of those was the Moorhuhn Jump'n Run series. After the success of the first game I was able to work on the second episode of this 3 part series at 3DGrafix and Phenomedia
More >>
Q1
2006

Moorhuhn Soccer

Right in time for the Football World Championship 2006 in Germany I had the chance to work on the Moorhuhn Soccer game for 3DGrafix and Phenomedia.
More >>
Q4
2005

Moorhuhn Im Anflug

Moorhuhn im Anflug was my very first production I was allowed to work on at 3DGrafix. Overall the famous (at least in Germany :D ) Moorhuhn became a constant companion in my first years as a 3D Artist.
More >>
2005

3DGrafix

In 2005 I started as an 3D Intern at 3D Grafix. I'm super thankful that I got the opportunity to learn from this awesome guys and see so many different project. Special thanks goes to Daniel Kochlowski and Andreas Reimer.
Website: 3DGrafix