After joining Bigpoint we created a new team to work on a browser base fun racer in the tradition of Mario Kart.
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It was the first Unity3D project at Bigpoint and we archived great results from the beginning. Sadly the Multiplayer
component was too hard to pull off, especially in the browser. After some time the production was shifted to
mobile devices and got a release as a single player time trial racer.
I was primarily responsible for the character modelling and animation but worked also on parts of the bikes, courses and items.