When we started this concept we where not sure in which direction this production should head to.
Our only restrictions was to create a round-based strategy game in a sci-fi environment.
So we tried different things, from a more casual approach to really core gamer styles
In the concept phase we worked close with Maik Eisermann who did the character illustrations for our generals.Portfolio: Maik Eisermann
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I did some concepts and first 3d tests of the units.